Both the One Day Cup and the Women’s T20 Blast use a system of Bonus Points, which is described in the Playing Conditions.
A winning team that achieves a run rate of 1.25 times that of the opposition shall be awarded one bonus point.
There’s a problem with this though: it’s wrong!
But… how can it be wrong? The Playing Conditions are akin to “laws”, are they not? If it says it in the Playing Conditions, it is right by definition!
It all comes down to one simple word: maths!
As soon as you say the word, people’s eyes glaze over. (In fact, I’ll be willing to bet there were a few people who didn’t even click on this article, because they were worried it would include maths. Which to be fair, it does!)
It isn’t true that “nobody” likes maths. I’ve met thousands and thousands of people in my life, and at least 3 of them liked maths (hi Tom & Tom & Matthew!) But in general most people think maths sucks!
So instead of “doing the math” we outsource it to a computer – in this case the NV Play system that is used for scoring matches in the One Day Cup.
This means that in practice the Playing Conditions don’t actually matter – NV Play is The Truth and (despite what it says in the Playing Conditions) NV Play doesn’t award a Bonus Point to a winning team that achieves a run rate of 1.25 times that of the opposition.
Instead it awards a bonus point to a winning team that achieves the target in 0.8 times the number of available deliveries.
To be fair, this often results in the same number, but not always, even in a totally “normal” match. If the team batting first scores 200 runs, 1.25 times the Run Rate can be achieved in 40.1 overs; so (according to the Playing Conditions) you should have an extra delivery; but you don’t!
This comes into much sharper focus when there is a DLS adjustment. In yesterday’s crucial match between Durham and Surrey, the match was reduced to 29 overs and Durham’s Required Run Rate ratcheted up significantly, meaning that (going by the Playing Conditions) it would have been impossible for them to achieve a win without scoring at 1.25 the times of the opposition.
Sidebar: The Playing Conditions do give a hint that things might be different in DLS situations, stating that “Where matches are shortened and targets revised through the Duckworth-Lewis-Stern system, bonus run rates and bonus defensive targets are derived as a function of the revised target score” but the phrase “as a function of” is mathematically meaningless, and doesn’t actually state how the calculation should be made.
But NV Play in fact required them to achieve the adjusted target of 225 in 23.1 overs – which would have required scoring at almost twice the Run Rate Surrey had achieved. It was an all-but impossible ask, and if nothing else answers my question as to why they didn’t appear to be trying to do it.
Whether or not this is fair, we can leave as a question for another time – it isn’t really the subject of this article.
But I do think it is quite bad that the Playing Conditions state a definition for Bonus Points that is flat-wrong; if for no other reason than it leads to confusion, because most people (including us) don’t have access to NV Play, so we have to do the calculations ourselves. How can we hope to calculate it correctly, and give correct information to fans, if the definition in the Playing Conditions is completely wrong?
The Playing Conditions need to be updated, to clearly state how Bonus Points are actually calculated.
Will they be?
I’m not holding my breath.
(And in the meantime, I’ll be fixing my Bonus Point Calculator!)